By Ian C. Esslemont
This followup to Ian C. Esselmont's Blood and Bone is certain to thrill Malazan fans.
Tens of hundreds of thousands of years of ice is melting, and the land of Assail, lengthy a byword for risk and inaccessibility, is finally yielding its secrets and techniques. stories of gold stumbled on within the region's north stream in each waterfront dive and sailor's tavern and now numerous adventurers and fortune-seekers have set sail looking for riches. most of these adveturers need to consultant them are legends and garbled stories of the risks that lie in wait — antagonistic coasts, fields of ice, impassable boundaries and weird, terrifying creatures. yet all debts concur that the folk of the north meet all trespassers with the sword. And past are rumoured to lurk Elder monsters out of history's very beginnings. Into this turmoil ventures the mercenary corporation, the red safeguard. now not drawn by means of agreement, yet via the promise of solutions: solutions to mysteries that Shimmer, moment in command, wonders should still also be sought. Arriving additionally, a part of an uneasy alliance of Malazan fortune-hunters and Letherii soldiery, comes the bard Fisher kel Tath. And with him is a Tiste Andii who used to be stumbled on washed ashore and who can't keep in mind his previous lifestyles, but who instructions way more energy than he rather may still. additionally venturing north is expounded to be a robust champion, a guy who as soon as fought for the Malazans, the bearer of a sword that slays gods: Whiteblade.
And finally, a long way to the south, a girl guards the shore waiting for either her allies and her enemies. Silverfox, newly incarnated Summoner of the timeless military of the T'lan Imass, will do something to prevent the renewal of an ages-old campaign that may lay waste to the complete continent and beyond.
Casting mild on mysteries spanning the Malazan empire, and supplying a glimpse of the storied and epic heritage that formed it, "Assail" is the ultimate bankruptcy within the epic tale of the Empire of Malaz.
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Extra resources for Assail (Malazan Empire, Book 6)
This cantrip is cast after sexual activity. In some cases this may not be Lawful, and in some may not be considered Good. The cantrip is also not entirely perfect, offering only 95% certainty, according to the following table: Roll % 01-95 96 97 98 99 00 Result no fertilization no fertilization anyway one zygote two zygotes (possibly identical) 1d6 zygotes both partners pregnant (magic gone awry) The material component for this spell is a red cape or a red riding hood. Delay Orgasm (All Schools) Level: Cantrip Range: 10 yards Components: V, S Duration: 1 round/level Casting Time: 1 Area of Effect: 1 creature Save: Neg.
Soothing a savage before picking his pockets). This skill also allows the character the ability to strike pressure points on an opponent. A successful "to hit" and skill check indicates that the victim suffers a -2 on his/her "to hit" rolls for 1d4 rounds (due to pain and sudden muscle cramps). Seduction - A character with this skill is better at seducing people than the average person. Thus, he/she gets a +2 bonus when seducing somebody (see the seduction rules below) if the skill check is made.
This attack can be done by various strange ways like whipping, kicking, chaining the partner, etc.. This insanity could reach a point where the character, under a orgasm, kills the engaged person. Sexaphobia - This insanity gives the victim a fear of having sex and will avoid having sex at all costs. Reasons for this fear may be divine retribution, superiority complex (nobody is good enough), etc. Sexual Phobia - If played properly, a sexual phobia can give a character a good amount of extra depth, however, played incorrectly can be disastrous.